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Time: 40 hours
Team size: solo

Platform: PC, Unreal Engine

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This project was made with two goals in mind, to become comfortable working within  the Unreal engine using blueprints and creating a simple but relatively polished mechanic inspired by Akali's shuriken flip from League of Legends.

One important thing for the movement was to apply momentum changes over time rather than doing it instantaneously hence the use of timelines to precisely control how much velocity should be added over time during a dash.

KunaiBackdash.PNG
ParticleKunai.PNG

Something I knew immediately when I started the project was to limit the amount of keys used as much as possible using context sesnetive inputs rather than additional ones.

For visual feedback I focused on using screen-shakes via camera movement or altering the field of view. This one being particulary impactful zooming out while dashing forward creating a sense of traveling at a high speed. 

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I also used several particle systems made with the niagra system, for example creating a trail behind a thrown kunai or a smoke cloud when it vanishes.

KunaiZooming.PNG
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