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Parasuit

Roles: System design & scripting

Time: 9 weeks, part time, remote work
Team size: 2 Designers, 1 Programmer, 3 Artists

Tools: Unreal Engine

Platform: PC​

Genre: top-down shooter

Concept

Parasuit is a fast paced game where one bullet can kill you, or your enemy. With the goal of disposing of all advisers as fast & cleanly as possible.

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You play as an organic weapon, a parasite with the ability to possess people taking control of their bodies, using it to fight their former allies.

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System design

My largest responsibility in the project was player systems where I focused on maintaining a fast, high risk high reward sort of gameplay.

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When developing the possession mechanic we wanted to make swapping bodies to be impactful but relatively unobtrusive to the overall gameplay flow.

Some of the things we did to achieve this were to add a slight slow-down when possessing and make dismounting one body dash as well so you can chain possess.

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Scripting

I spent a lot of my time scripting both for prototyping and some final features. The most notable of these being the weapon throw mechanic and door functionality.

A door seems like a simple thing to implement but we not only needed it to knock enemies away but also to stun them when appropriate and thus proved a surprising challenge.

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Door blueprint excerpt

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Tutorial level

When making the tutorial we wanted to quickly and effectively teach players the basic rules of the game such as possessing and weapon throwing with minimal text focusing on learning by doing rather than reading.

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One of the ways we did this was by placing an enemy next to a closed door so they get hit by it and stunned when you open it, as to teach them how to use doors as a weapon.

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