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Legend of Solgard

Role: Game design intern

Tools: Unity Engine

Platform: Android & IOS

Main tasks: Tutorial rework & Quests

Time: 6 months

Legend of Solgard is a turn-based strategy game for IOS & Android developed by Snowprint Studios.

Agenda

TutorialRework

Tutorial changes

Background:

The first time user experience in Legend of Solgard had a lot of forced actions with lengthy texts and little time for players to play themselves.

 

This led to new players having a generally poor understanding of core mechanics and a lacking early player retention.

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Design process:

The first goal was to improve understanding of the game by shortening tutorial texts focusing on keywords to get the point across at a glance.

The second goal was to increase agency allowing players to build their own understanding of the game's mechanics early on by presenting multiple options instead of forcing a specific action and giving more time to experiment.

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GDD - excerpt

Results:

So far there is a ~9% increase in player retention from first opening the game to passing the 'first time user' sections.

External playtester's reactions have a clear reduction in confusion and a bit more enjoyment from the game with these changes.

All in all I would say the tutorial mini rework was quick, simple and effective.

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Quests

Section WIP

Quests

Christmas event quests.

Strider armor set storyline quest.

Undead armor set storyline quest.

Links

Links:

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